The upcoming Spelljammer: Adventures in Space set for Dungeons & Dragons has races that resemble character types from the Star Trek franchise.
The upcoming Spelljammer: Adventures in Space set for dungeons will introduce new playable races that match the sci-fi tone of the environment. Some of these races are brand new, while others are reimagined versions of races from the original 80’s Spelljammer set. There are some new breeds Spelljammer: Adventures in Space which allow players to create characters similar to those from star trek.
D&D’s Spelljammer combines elements of fantasy and science fiction, or rather, it uses elements of the former to reflect the latter. There are starships in Spelljammer, but these are literal sailing ships that use magic to sail through space. There are alien monsters that haunt the dark corners of space, but it’s the same alien monsters that dwell in dungeons, with onlookers and mind-flayers acting like Lovecraftian horror regardless of their surroundings. In most cases, magic and magic items can replace ray guns, teleporters, deflector shields, and lightsabers.
Spelljammer will add six races D&D in a book entitled Astral Adventurer’s Guide. In a recent press event for Spelljammer: Adventures in Space, D&D Designer Chris Perkins discussed the reasons certain breeds appeared in the book and why some were updated D&D 5e. There are some races in it Spelljammer: Adventures in Space which offer players the opportunity to delve into classic sci-fi stories and create hero-inspired characters star trek.
The Astral Elves from D&D: Spelljammer are like Vulcans in Star Trek
The elves found in the D&D Originally from the Feywild, Multiverse have adapted to their environment, giving rise to Wood Elves, Sea Elves, and Drow. In Spelljammer, the astral elves are the ones who moved to the astral plane and turned them into immortal beings for as long as they lived there. The astral elves are similar to high elves, with the notable exception that they have jet black eyes with white, star-like pupils. The Astral Elves give players the opportunity to play D&D versions of volcanoes star trek.
Chris Perkins: “By the way, my reason for bringing Astral Elves into the game was because I love the character of Mr. Spock. I just figured a humanoid, pointy ears, lives in space. If you want to play a Vulcan, a Wise Vulcan or something, that’s probably a good option for you.”
D&D autognomes are like androids (like Commander Data)
The gnomes of D&D The Dragonlance campaign setting has an uncanny knack for inventing machines that can perform all sorts of functions. These machines also tend to malfunction, do something completely different from their intended purpose, or simply explode at an inopportune moment. In the original version of Spelljammer, the tinker gnomes of Krynn built robotic gnomes called autognomes that could follow basic commands, but often only obeyed the last command given for as long as they could. In the new version of Spelljammer, Autognomes are a playable race with their own autonomy, inspired by a popular character Star Trek: The Next Generation.
Chris Perkins: “With Autognomes, I leaned pretty much into the Commander Data archetype. You are a construct. In this case, you’re a construct built by gnomes in the manner of a gnome, and this is the first time we’ve allowed you to play a real construct. We were warforged in-game of course, they’re some sort of living construct, but here you’re purely mechanical. There are funny creation stories surrounding the autognome, which we present several options for ‘What was the reason for your creation’.”
The plasmoids of Spelljammer in D&D are like the changelings of Star Trek (like Odo)
It’s pretty common for D&D Groups that must contend with oozes in combat, from the lowly gelatinous Cube to the mighty Juiblex, the ooze demon lord. It’s much rarer for a party member to actually be a slime, as large chunks of jelly don’t typically survive long in a dungeon. Spelljammer brings slimes to the roster of playable races in the form of plasmoids, which are slime creatures that can take on a humanoid form while being malleable enough to change shape. Star Trek: Deep Space Nine also had a race of slime-based shapeshifters, although budget constraints meant they could only use that power sparingly.
Chris Perkins: “As a fan of Deep Space Nine, one of my favorite characters on that show was Constable Odo, played by the late great René Auberjonois, and we felt if any setting could support a blob as a playable race, Spelljammer was that setting. Here’s your first chance to play a slime. It’s just so wonderfully absurd and plasmoids are adorable for a number of reasons, one of which is that some of them like to absorb dyes into their membranes so they can actually change color. I think this is super fun and can lead to lots of colorful plasmoids.”
Nothing prevents players from using the content in the Player’s manual or Mordenkainen presents: Monsters of the Multiverse for playable races in their Spelljammer campaign. There’s more than enough room for Dwarves, Halflings, Orcs, Lizardmen, and Goliaths in the crew of a Spelljammer ship, for only the bravest and most skilled adventurers ever set sail for the stars. That Astral Adventurer’s Guide offers options more suited to hybrid fantasy/sci-fi campaigns and offers players options that are suitably alien for deep space.
Next: Ideas for D&D campaigns in the Underdark
That Spelljammer: Adventures in Space Campaign set for dungeons starts on August 16, 2022.
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