Why ‘Destiny 2’ will never get a fourth class alongside Hunter, Titan and Warlock – Forbes | Gmx Pharm

Destiny 2 may be the gold standard for the current live-service looter genre, but obviously it has its own ancestors to thank. Borderlands is probably most notable for having shot loot years before it, and Borderlands itself was an attempt to bring many of Diablo’s concepts into the FPS genre.

One thing that used to be a fairly common hallmark among these games, and others in similar genres like MMOs, was the idea that more classes would be added to the game over time. Diablo is known to have added additional classes such as Assassin, Druid, and Paladin. Borderlands had DLC classes like War and Gaige.


But Destiny, now in its eighth year as a series and alone in Destiny 2 for five years, has always kept its original trinity intact, Hunter, Warlock, and Titan. And while it might be easy to write about how a new class is born, or take one from one of the alien races that have dabbled in the light recently, the game never does, they instead build on those three classes with them new subclasses.

In short, that is never never happen at least not until there’s a big Destiny 3-style clean slate. And even then I would doubt it.

Why isn’t that possible? A number of reasons, and one we’ve seen embodied in other games recently as well, with Borderlands 3 and Outriders both abandoning the idea of ​​adding new classes to build on the ones they had. Meanwhile, a game like Avengers keeps adding more and more new classes (heroes) to no avail.

The problem is… it’s too late. If something like this was to happen, it should have happened a long time ago. There are just too many obstacles here, both for Bungie itself and for the players, and these combined make a fourth grade just not worth the effort.


1. The new class would be at an immediate disadvantage as they would have fewer and fewer armor sets and, more importantly, class exotics that would have to be “invented”. Given that each of the three classes in Destiny currently has around 36 exotic armor pieces each (and hundreds of pieces of legendary armor), there’s simply no way they’ll ever catch up, and they’d always be at a disadvantage.

2. This also applies to subclasses in a similar way. The current three have been repeated for years at this point. This would require Bungie inventing Arc, Solar, and Void 3.0 for this new class, plus Stasis, plus the new fifth subclass that will be arriving soon. Difficult to fathom again, so “to catch up”.


3. I’m willing to bet that the data shows that most players are heavily focused on a single Main Guardian and a very small percentage of the population either has a true alternate or runs all three classes. As such you would do Everyone this work to create a new class and you may only have a tiny fraction of the community actually using that class. That’s essentially what the Borderlands team was telling me about why they added new skill trees this time, rather than making new DLC heroes. If you invent Stasis, for example, you guarantee that almost all Destiny players will use this new subclass for their main character. But if you create one completely New Starting class from scratch becomes a mere option that many players may not even touch.

4. The final factor here is time. Even if you want to cater to the most dedicated of players, there just isn’t enough in a live game like this time Lead four classes in Destiny’s live service roller coaster for human players. I’ve burned myself out in other games because I just can’t stand the thought of taking Jane Foster to max level in Avengers for the eighth time, I’ll do that in this game with so many new characters to grow from and scratch . This is also why I found it so difficult to get into Lost Ark with its huge collection of classes and subclasses that all have to be leveled and managed individually.

Throughout this landscape, the idea of ​​constantly adding entirely new classes is becoming more and more obsolete, and more and more games, including Destiny, are finding more value in continually investing in the ones they already have. It’s too much catch-up for too little benefit, as many players may just skip the new class altogether. So that’s not going to change.


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